Blinn-Phong Model
Probe Point (Front of Sphere)
Diffuse:
n
·
l
=
1.00
Specular:
(
n
·
h
)
p
= (
1.00
)
32
=
1.00
Falloff:
1 / r² =
0.04
Total:
(
0.8
×
1.0
)
+
(
0.5
×
1.0
)
×
100
×
0.04
=
3.2
Light & Material
Reset
Light Angle
0°
Distance (r)
5.0
Intensity (I)
100
Diffuse (kd)
0.5
Specular (ks)
0.5
Shininess (p)
32
Ambient
0.10
1/r²
Vectors