Blinn-Phong Model

Probe Point (Front of Sphere)
Diffuse: n · l = 1.00
Specular: (n · h)p = (1.00)32 = 1.00
Falloff: 1 / r² = 0.04
Total: (0.8 × 1.0) + (0.5 × 1.0)
× 100 × 0.04 = 3.2

Light & Material

Light Angle
Distance (r) 5.0
Intensity (I) 100
Diffuse (kd) 0.5
Specular (ks) 0.5
Shininess (p) 32
Ambient 0.10